Really the only time I considered taking the Erebus rooms was when I was grinding out bounties for each weapon in the 10-20 heat range. If you're playing through casually, you're not likely to feel confident enough to take on the rooms for a good long while. Clearing rooms without taking hits is hard enough most of the time on high heat, but throwing in the extra wrinkles of facing enemies from later biomes and potentially getting no room reward makes it a very dicey choice. If you're doing a high heat run, then taking these rooms is extremely risky. If you're speedrunning, then you're not taking these rooms since they take longer to clear. It's really tough to see what the exact scenario is where you'd want to use these rooms. So, what do you think? When do you go into Infernal Gates? How much slower do you play to try and take no damage, or do you play normally? Give me your opinions below! You have to beat the final boss, upgrade the contractor's desk, and unlock the required upgrade to even see the gates for the first time, and then you have to be at a high enough heat to actually enter one. Skilled players will be willing to risk getting nothing for a good chance at gaining double rewards, while less skilled players will be less willing to do that, as their chance of successfully clearing the room with no damage taken is far lower.įinally, I think the multiple initial barriers to entry make it so players are more ready to complete these rooms by the time they're open to them. Still, I really like how it was presented in this form. In general, the concept of high risk, high reward is a common idea in roguelites. Granted, I've rarely taken Erebus rooms in Elysium, but even then I think taking an Erebus room in Tartarus that spawns Flame wheels is way more difficult. I think the difficulty varies more based on the enemy configuration than anything else, even the floor. Infernal Gates, or Erebus rooms, are pretty interesting. Links to Chthonic Conversations Index and Collection.
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